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Fencer Vulns
medium 5.0

CVE-2004-2361 json

Digital Reality game engine, as used in Haegemonia 1.0 through 1.0.7 and Desert Rats vs.

published 2004-12-31 21 y ago modified 2026-06-16 4 mo ago also EUVD-2004-2353

cvss
5.0
version 2.0, NVD
cisa kev
Not listed
not in CISA's catalog
epss
2.2%
EPSS 2.2% chance of exploitation in 30 days, percentile 82%
public exploits
0
none known

Summary

Digital Reality game engine, as used in Haegemonia 1.0 through 1.0.7 and Desert Rats vs. Afrika Korps 1.0, allows remote attackers to cause a denial of service (crash) via a chat message with a large message size, which triggers an out-of-bounds read.

Exploit prediction

2.15% chance of exploitation in the next 30 days, higher than 82% of all scored CVEs (FIRST EPSS, 2026-11-08).

Exploits and checks

  • securityfocus.com http://www.securityfocus.com/bid/9736 referenced PoC, tagged "exploit" by a source, unverified
  • aluigi.altervista.org http://aluigi.altervista.org/adv/hgmcrash-adv.txt referenced PoC, tagged "exploit" by a source, unverified

CVSS scores

assigned by version score vector
NVD 2.0 5.0 AV:N/AC:L/Au:N/C:N/I:N/A:P

References

Sources

Fencer Vulns keeps one entry per vulnerability: the CVE id wins, then GHSA, and records that alias each other are merged, except that two CVEs always keep separate entries. The same data is available as JSON.